Torque
about 1 year ago
So I had this idea of mitigating night capping based on the amount of defenders/attackers online (for both sides). So if, for example's sake, imagine only 2 defenders are on in comparison to 10 attackers and vice versa, reduce the amount of points gained by one capper depending on the ratio, and the amount of points gained by kills by the outnumbering side (unless the outnumbered side *somehow* cap and gain increasing number of points, at which case the normal boosted kill point numbers apply). Interested in how this could play out.