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The Drydock
Ashes43 Member
34 posts
9 topics
3 months ago

New torpedoes are being implemented! What is there to know?

 

For the longest time, torpedoes on CCNet have been a staple of combat for submarines, corvettes, destroyers, cruisers, and even bombers. Their use as a devastating weapon is well-known and along with that, their quirky mechanics and bugs have been plaguing naval combat for years, so much so that in the past few months it has gotten so out of hand that dreadnoughts have largely disappeared from the seas and been replaced with entire fleets of destroyers and the occasional cruiser, each with their own armour and torpedo layouts to better exploit the glitches that torpedoes have to offer, but that is all going to change soon with the implementation of new torpedoes. What are they?

 

These new torpedoes are called "Entity Torpedoes." What does that mean?

 

Simply put, the coal torpedoes that warships have used for years are going to be replaced with cannons that fire torpedoes, much like how a tank cannon or a 9-inch cannon fires shells. These torpedoes are no longer independent movecraft that are launched from a ship, but unique shell-types that fire from the launchers and travel at the waterline toward their targets.

 

This means that torpedo cannons can now be fired diagonally instead of only in cardinal directions and can more realistically be placed in turrets if the designer so chooses.

 

So, how are these torpedoes used?

 

Torpedoes can now be broken up into three types: standard torpedoes, heavy torpedoes, and submarine torpedoes. Each torpedo type has its own amount of "Torpedo Firepower," or TFP. Similarly, each torpedo-armed ship type has a TFP limit. Destroyers and corvettes can even replace some of their 4-inch guns in exchange for some extra torpedo firepower.

 

Each torpedo does less damage per-shell than what a maximum-size coal torpedo could do, but at the same time, these torpedoes can now be used much more strategically in battle.

Cannon torpedoes can now aim diagonally, meaning ships can fire a spread of torpedoes, making it much more difficult for ships to avoid getting hit. Torpedoes can now also be more reasonably placed in turrets, so no longer are ships confined to their torpedo firepower on only one side.

 

Possibly their most interesting feature is that these torpedoes travel at the waterline, meaning ships that simply have nothing placed below the waterline in a section will still get hit in those areas.

 

Wait, won't entire fleets have to be replaced?

 

The simple answer to this is yes, they will have to be. It is unknown whether there will be a regions peace-week to give time for players to refit their ships for the new torpedoes, or if there will be compensation for money and resources that are required to refit ships.

 

Some advise for ways to easily refit ships once the new torpedoes are implemented:

- Simply use an explosive pickaxe and mine the areas around the old coal torpedoes and repair the ship with the new torpedo cannons being placed in those areas.

- Try refitting a ship with a torpedo turret to minimize the need to destroy a portion of the ship.

 

What now?

 

Whether we like it or not, entity torpedoes are going to be implemented in the near future and are the way forward over the currently extremely glitchy and destroyer-favouring coal torpedoes.

With all that out of the way, only one question remains. What will you do with them?



x 2
Hopingknot31948 Member
10 posts
0 topics
3 months ago

Finally first public information about these