Click here to read the previous dev blog (#10): Factories and Power in TownyBuildings
Welcome to the 11th experimental plugin development blog, where I discuss a suite of plugins being developed for a new gamemode provisionally called "CampaignWar". In this edition, we will explore how resources work in this gamemode - particularly in the context of TownyBuildings and province attributes.
Click here to read the previous dev blog (#9): Market Features and Deliveries
Welcome to the tenth experimental plugin dev blog, where I document the progress made on CampaignWar - indeed, we still do not have a proper name. In this blog, I detail further progress made on TownyBuildings. This is a custom plugin that has previously been covered in blogs #3 and
Click here to read the previous dev blog (#7) - Border Raids and Naval Battles
This is a very short dev blog that showcases a CampaignWar feature that I find quite cool and believe will assist the command and control element of battles: commander mode. This gives a player designated as a "commander" the ability to observe the battlefield of a provincial attack from a birds-eye view...
Click here to read the previous dev blog (#6) - Province Attributes
Welcome to the seventh experimental plugin development blog, where I discuss a suite of custom plugins being developed for our rather secret gamemode, provisionally called "CampaignWar" (CW). Today, we discuss the latest plugin in this line, Border Raids and Naval Battles. These are partly based on assaults on Nations, so I recommend familiarisi...