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Global Rules

These apply to all servers.

Punishments issued for breaking these rules are at the discretion of staff.

1.1 - Client modifications

Modifications to the client are legal as long as they do not grant you an unfair advantage over other players.

Examples of allowed modifications:
• Mods that are for purely aesthetic purposes, e.g. shaders.
• Optifine, Sodium, Phosphor, Starlight, Krypton, CullLeaves and similar client optimization mods.
• Minimaps, as long as they do not show caves, invisible players and invisible entities. Often the "fair-play" version of minimaps will satisfy these requirements.
• Damage indicator and armor/tool HUD mods.
• Brightness and gamma adjustment mods.

If you are not sure whether a client modification is legal, ask a staff member for clarification. The CCNet client modpack contains many mods that are allowed to be used on the server.

World-downloading and schematic-saving mods may only be used to download or save structures that you have either:

  • entirely built
  • obtained permission to do so from their owners
  • obtained permission to do so from staff


1.2 - No auto-clicking.

  • Assume any off-client assistance programs or devices are illegal unless otherwise specified by an admin.
    • Tools such as clicking macros (for PvP) and auto-clickers are illegal.
    • Rebinding mouse buttons to the keyboard to simulate an off-client auto-clicker is still auto-clicking and will result in a ban.
  • All actions made by an in-game player character must be performed directly by a human.


2 - No spamming or excessive use of capital letters.

  • Spamming is defined as quickly sending messages in succession. This includes both repeated and unique messages.
  • Excessive use of capital letters and symbols in messages will also be treated as spam.


3.1 - Keep chat safe and appropriate.

Help us keep CCNet a safe and comfortable environment:

  • Do not discuss or link to content of an extremist, graphic, explicit or illegal nature in general chat.
  • Do not evade the chat filter.
  • Do not use any form of discriminatory language, including racial slurs.


3.2 - Speak English in general chat.

Please only speak English in general chat. You are free to speak other languages in private chat channels and messages.


3.3 - Toxicity

We understand that you may dislike certain people - especially in a competitive gamemode - but please remain civil when interacting with them. Disruptive, toxic behaviour will be punished.


4.1 - Bullying and harassment

Real-life threats, persistent personal insults, predatory behaviour and other forms of behaviour that may make other players feel uncomfortable is not tolerated.


4.2 - Disclosure of personal information

Publishing or spreading sensitive information about a player without their consent ('doxxing') is forbidden and will be taken extremely seriously.

Threatening to or joking about doing this is taken equally as seriously.

Malicious attempts to obtain such information (e.g. by sending 'IP-grabbing' links in chat) will be treated equally.


5.1 - Alts and multiple accounts

You may only have one account registered per physical person. You may not use accounts registered or owned by other people. If you require an additional account on your IP - for example, for a sibling - then please contact staff and we will be happy to authorize this.


5.2 - Your account is your responsibility

If someone breaks the rules using your account, it is your account that will be punished. You should not share accounts.


5.3 - Ban evasion

Evading your ban using an alt account is not allowed and will result in your punishment being lengthened.


6 - Exploits

Players are not allowed to take advantage of server bugs, exploits, unintended game mechanics or other technical oversights.

Examples include - but are not limited to - inducing server crashes, any form of item/currency duplication and block glitching. Willful exploitation will be punished according to the severity of the offence.


7 - Transactions

CCNet is not a marketplace: you may not trade any form of virtual or physical good for real-life currency through the server.

The only exception is for donator ranks. You may promise to buy someone a donator rank in exchange for in-game currency or tasks, but scamming in this type of trade is not permitted.


8 - Hackusations

Baselessly accusing another player of rule-breaking is not allowed. If you believe someone is guilty of breaking the rules, report them to the staff with relevant evidence.


9 - Advertising

Any attempt to advertise another server is illegal.

Do not send any IP address or server domain names which can be used to connect to a server. This includes advertising through private messaging.

Advertising indirectly by posting a link, stream or Discord server invite that is advertising a different server is illegal.
Do not send fake IPs. We do not have time to check every single IP you post to check whether it exists.


10 - Knowledge of rule-breaking

You may not knowingly benefit from, conceal or aid rule-breaking performed by another player.

10.1 - Aiding and abetting

If you help someone break a rule, you will be punished alongside them.

10.2 - Weaponising bans
If you withhold evidence of rule-breaking from staff for your own benefit (for example, to blackmail or get players banned when most convenient for you), you may be punished and/or have your report dismissed.


11 - Donation chargebacks

Attempting donation chargebacks is forbidden as per the Donation T&Cs, and will result in your permanent removal from the server and a global ban from all Enjin webstores.


12 - Staff

Staff are volunteers who are here to help the community. Please be patient when asking for help and you will be assisted as soon as a staff member can help you. Staff are not there to be your source of entertainment, to be spammed with questions for the sake of annoying them, to be queried for the sake of amusement, or to have their time wasted. Help us in assisting others as quickly and efficiently as possible.

Do not impersonate staff, in chat or elsewhere.

Any issues with staff can be reported on the forums or the Discord server.


12.1 - Micromanagement

By playing on CCNet, you must recognize that you are playing a multiplayer game server with other people who have different timezones and life events that may impact their ability to login and play.

You must also recognize that this is a limitation of playing a multiplayer game that exists everywhere. This is not unique to CCNet.

Staff will not micromanage your towns, your nations, your inventory, or anything relating to gameplay except in extenuating circumstances.

What this means:

Staff will not:

  • Change your towns mayor.
  • Merge your town.
  • Merge your nation.
  • Move items or money between players or locations.
  • Grant town or nation ranks to players.
  • Micromanage the state of the game in other ways.
  • Be your middleman in the event that two players cannot login at the same time.

At our discretion, we may choose to override this rule and assist you in certain extenuating circumstances:

Such as:

  • Real-life natural disasters.
  • Real-life warzones impacting ability to play.
  • Real-life player death.
  • Permanent ban of a mayor.

If you are found to be faking an extenuating circumstance or we find that you were not impacted by an extenuating circumstance, you will be immediately permanently banned for lying to staff and attempting to manipulate us.


13 - Inappropriate skins and names

Do not use inappropriate skins - including those which show nudity or reference Nazi Germany. Users with inappropriate names will be banned and asked to register an account with a different name.


14 - We reserve the right to ban anyone

If we don’t think you are a benefit to our community and are degrading our server, we reserve the right to do as we please with you.


15 - Impersonation

You may not impersonate another player without their consent, whether by changing your name/nickname or other means.

Nations-Specific Rules

1 - Griefing and theft

Note: ship piracy and theft is covered under Rule 5.

You are allowed to grief and steal from unclaimed land (Wilderness) and ruined towns. Ruined towns are marked by a hazard symbol on the map.

You are not allowed to grief and steal from claimed land.

  • The only exception is damaging towns under siege using cannons. This is allowed as long as it does not involve insiding (next rule).


2 - "Insiding" towns

Insiding is maliciously harming a town that you have been given permissions to.

There are legal and illegal forms of insiding.

Illegal insiding involves abusing permissions to modify and harm the town in two ways:

  • physically by unlocking ships, stealing, griefing or enabling griefing (e.g. deliberately staying online to let enemies bomb a town)
  • or as a Towny entity, e.g. by kicking residents, emptying the town bank, unclaiming land, etc.

Other forms of insiding are legal. These include actions like spying, leaking information and teleporting enemies inside and outside the town.


3 - Terraforming and map defacement

3.1 - Defacement

Any action that harms the lifespan or general aesthetics of the map is considered map defacement. 

This includes but is not limited to:

  • Lavacasting and creating 'cobble monsters'.
  • Deliberate mass deforestation not required for town expansion (e.g. burning down the Amazon).
  • Excavating large, gaping holes visible on the map.
  • Needlessly blowing up large tracts of land.
  • Building vulgar structures.

Deliberate and conscious map defacement is punishable.


3.2 - Terraforming

Terraforming is allowed as long as it does not harm the general accuracy of the map.

Generally, terraforming projects which alter the view of the dynamic map are prohibited. These include, but are not limited to:

  • Creating artificial islands.
  • Creating artificial seas.
  • Destroying large landmasses (e.g. Denmark; Madagascar).
  • Draining or covering large lakes (e.g. Lake Victoria).

Vertical terraforming is allowed as long as it is not extreme. For example:

  • You may flatten mountains and hills which are obstructing the expansion of your town.
  • You may not demolish entire mountain ranges, such as the Alps or Pyrenees.

Please ask staff if you are unsure whether your terraforming project would be allowed under these rules.

We ask that you make an effort to blend in your changes to the surrounding landscape.


3.3 - Sand mines

You may mine sand in desert biomes provided the underlying stone is not exposed. We again ask that you make an effort to blend in your changes to the surrounding landscape.


3.4 - Pixel art

Pixel art is not permitted.


4 - Towns

4.1 - Towns must look like towns.

Your town cannot be an underground base, giant cube or built on a floating platform. It also cannot be a Factions-style base. Castles, forts and military bases are allowed.


4.2 - Town and nation naming

  • Fictional town and nation names must sound at least somewhat plausible and cannot contain vulgar or offensive language.
    • Names which are clearly not serious, such as “Memetown”, “Obsidian Clan” and “Creeper Empire”, are not allowed.
  • Town and nation names cannot refer to concentration camps (e.g. Auschwitz), Nazi Germany (e.g. "Third Reich" and "Fourth Reich"), or the Islamic State.
  • Towns named after a real settlement must be made near its location.
  • The capitals of nations named after current or historical states must be located in the region where that state exist(ed).
    • For example, a nation called "China" with its capital in Africa would not be allowed.


4.3 - Claim blocking

  • Claim blocking, the act of purposefully obstructing the expansion of a town by claiming land around it, is not allowed.
  • Any claims used to this end may be deleted without warning or compensation.


4.4 - Claiming waterways

  • You can claim natural waterways if you leave enough room for large ships to pass through them at all times. Click here to see an example of a legal claim across a natural waterway.


  • You cannot claim the sea near the three naval towns: Gibraltar, Panama Canal, Suez and Bab al-Mandab in a way that diminishes their value. These towns are associated with naval siege regions. The only legal way of blocking these three waterways is conquering their naval siege regions and then building the blockage inside their naval towns.


  • You can claim and block player-made waterways, like canals.


4.5 - Snake claims

"Snake claims" are long chains of claims that extend from the main body of a town. These are not allowed and can be deleted by staff without warning or compensation.

Snake claims can be allowed if used to claim substantial infrastructure, but only with admin approval!

Here is an example of a snake claim:


4.6 - Mayorship

The mayor of a town is the person set as mayor. Mayors must follow the rules against damaging and stealing property in their towns.

Proxy mayorship is not supported or recognized as a legitimate function of the server

If you assign a proxy mayor to a town, that town is theirs. They own it. You no longer own it. You forfeit all rights to mayorship over your town the moment you give it up.

If you have a political connection with a mayor, they can act on your behalf, but they are not obligated by the rules or staff to fulfill their promise.


5 - Movecraft

In this section, all Movecraft craft types are referred to as ‘ships’.

5.1 - Ship piracy

  • You can destroy and steal ships in the Wilderness without restriction.
  • You can steal unsecured ships from claimed land, as long as the theft does not involve illegal griefing (see Rule 1).
  • Do not not steal ship designs using the Repair or Shipyard mechanic.
  • Securing ships is your responsibility. Place extended pistons on ships to lock them down, and use gates and doors to control access to your docks. You should always save a copy of your ship using a shipyard.


5.2 - Ship design rights

  • The designer(s) of a ship have the rights to the ship design. Only they can decide who can copy or reproduce a ship design.
    • It will greatly assist staff if ship designs are submitted here. This is mandatory if a ship has multiple designers.


  • You can modify and take inspiration from a ship that you own but do not have the rights to, but you cannot copy or reproduce it.


  • This rule only applies to ships of the following types:
    • Corvette
    • Destroyer
    • Cruiser
    • Dreadnought
    • Aircraft Carrier
    • Submarine
    • Fighter
    • Bomber
    • Tank
    • Heavy Tank
    • IFV


5.3 - Ships must function and look like ships

  • Cubes, cuboids, flying carpets, towers and large appendages such as ladders will not be tolerated.
  • Ships violating this rule may be deleted without warning or compensation


6 - Scamming

  • You are allowed to scam other players for ingame currency and items. Consider using the /trade interface or /contracts system to trade securely.


7 - Trapping

You are allowed to trap and kill players anywhere, with the following exception: you cannot trap and kill players from your town, nation, or an allied nation.


8 - Wars and Sieges

8.1 - Feeding points to the enemy side

If it is found that you repeatedly died during a siege to sabotage your own side, you will be punished. This will be reviewed on a case-by-case basis: nobody will be punished for simply being bad at PvP.


8.2 - Your town must be reasonable to siege

  • Non-peaceful towns must be separated from other towns by three chunks.
  • You may not partially or fully encase non-peaceful towns with friendly towns.
    • Attackers should not have to cross claimed land in order to reach a siege on your town.

An example of a peaceful and non-peaceful town violating this rule: a peaceful town partially surrounds the non-peaceful town to make it impossible to be attacked from the west.

  • This would be illegal even if the peaceful town was separated from the non-peaceful town by three chunks. There is no 'loophole' in the rules here: the town is still encased.


8.3 - "Fake" and unserious sieges

Do not start so-called “fake" or "meme" sieges.

A "fake" siege is besieging allied or friendly towns to obtain some kind of benefit, such blocking a hostile siege or granting the town siege immunity.

A "meme" siege is a siege where there is no serious attempt by the initiator of the siege to win.

The same applies to naval sieges. For example, you may not begin a 'friendly' siege on a naval siege region to prevent others from attacking it.


8.4 - Cannon placement

Do not build cannons at high altitudes relative to your town. Such "sky cannons" are generally built for the express purpose of avoiding enemy cannon fire and are prohibited.


8.5 - Underground siege banners

Siege banners must be placed overground. Placing banners underground or at a low y-level relative to the surrounding terrain is forbidden and will result in the siege being deleted.

8.6 - Friendly occupation

It is not allowed to occupy friendly non-peaceful towns to force enemies to conduct a liberation siege against it instead of a conquest siege.


9 - Combat Tag Baiting

You may not collaborate with another player and combat tag each other for the purpose of entering a peaceful town and baiting members of an otherwise PvP-Free zone into attacking you and entering combat. This is considered an exploit of the combat system in order to bypass Non-PvP zones and will be punished as such.
If you are naturally in PvP and you enter a Non-PvP zone, this rule does not apply to you.
Combat tagging players is intended to prevent them from escaping combat. It is not intended to allow you to weasel around PvP restrictions.


Towny-Specific Rules


1.1 - Griefing

Towny aims to cultivate an environment where players are free to express themselves and their creativity through Minecraft, and this allows them certain protections within reason:

  • You may not grief anything that is claimed
  • You may not grief unclaimed structures that are within 3 chunks of a claimed Town
    • Structure must belong to the town it is nearby in order to be protected by this rule
    • Nation-Controlled Wilderness does not count as a claim for this purpose
  • You may not grief anything that is in Nation-Controlled Wilderness
    • This includes wilderness controlled by your own nation
  • You may not obstruct or otherwise deface or devalue a town and its surrounding landscape
    • This includes, but is not limited to the building of walls, waterwalls, lavacasts, discriminatory structures/symbols, and anything else that may be considered unwanted or unpleasant by those who own the town you are building outside of.
  • You may not destroy any sort of infrastructure (railways, bridges, or other forms of infrastructure that cannot be realistically expected to be claimed)
    • Infrastructure typically includes:
      • Roads
      • Railways
    • This rule does not protect the following types of builds;:
      • Air-Bridges without supporting structure or form
      • 1-block bridges
      • 1-block pillars
      • Underground mining tunnels
      • Anything that isn't easily identifiable as a willful attempt to build unclaimed infrastructure


1.2 - Terraforming

You are more than welcome to Terraform the terrain on Towny; however we ask that you make an effort to blend any jarring terrain changes with the surrounding terrain.

This rule does not give you permission to burn down a forest, mine down an entire mountain, or otherwise destroy large sections of terrain for no reason.


1.3 - TNT

On Towny, it is difficult to find a reason for TNT to exist. Here are two:

  • Movecraft Combat
  • Controlled terraforming operations

Beyond this, there is typically no reason to use TNT and as such you are not permitted to randomly set off explosions that may damage terrain.


2 - Theft

Theft in claimed land is not allowed, including stealing from your town members.

Theft of items in unclaimed land that has no clear relation to a nearby town is allowed.

  • This means you can steal from unclaimed land, but you cannot steal from unclaimed land that is directly outside of a claimed town, as it is obvious that the items are owned by the players of the town.

Nation-controlled wilderness is nearly free game for members of the nation controlling the wilderness, however follow the above rule where if the items have a clear and distinct owner or purpose, you may not take them.

Please remember that the purpose of Towny is to encourage creativity and fun in a safe environment where players need not fear about conflict, theft, or destruction.

Items can be retrieved from another player if given permission.

In order to avoid miscommunication incidents, we encourage players to keep written accounts of permission if retrieving items from an unavailable player.


3 - Ship piracy

Ship piracy and theft is not allowed if the ship is secured with an immovable block or Pilot Sign.


4 - Scamming

You are not allowed to scam in-game items or currency under any circumstances.


5 - Luring, trapping and TP-killing

You can not lure players into teleporting to a place that will kill them. You may not kill players who you have teleported to, requested to teleport to you, or that you have requested teleport to an area. Luring any player into teleporting into a hostile zone in order for you to kill them counts as TP killing and is illegal.

Luring people into travelling into hostile territory by any other means is legal, players should exercise caution when travelling into foreign territory.
You may lure players into arena plots so long as they have not been lured by teleporting to you or near the arena plot.

You may not lure players who have teleported to or near a PvP zone into the PvP zone to kill them. This is considered TP Killing.

Setting up traps in nation-controlled wilderness or town claims is not permitted.
You may not trap players from your town or nation unless the other party has consensually entered an Arena plot and agrees to fight.


6 - Inactive players

When players go inactive in your town, we understand that their structures, chests, and other belongings take up space.

Our goal is to provide protections to both the player and the mayor in these cases.

For purposes below, playtime is considered the time from first login, to last login.

In the event the user is kicked for taxation or other reasons, the Mayor must provide an opportunity to the player upon return for them to regain their items.

Here are the Mayor guidelines for handling inactive players:

Case 1:
The player logs in, plays for a few hours, and then logs out and never returns.

We ask that you give players who play for less than five days at least one week to return before you evict them from their plot. Once you evict them from their plot, we ask that you store everything from their plot for an additional two weeks in a secure storage area that is labelled with their username.

Once this two week storage period is over, the items are considered Town property and may be used however the Mayor wishes.

This protects the player from losing their items, and this protects the Mayor from any claims of theft against them.

Case 2:
The player is temporarily inactive, or has quit without announcement.

We ask that you give players who play for more than five days at least two weeks to return before you evict them from their plot. Once you evict them from their plot, we ask that you store everything from their plot for an additional two months in a secure storage area that is labelled with their username.

Once this two month storage period is over, the items are considered Town property and may be used however the Mayor wishes.

This protects the player from losing their items within a reasonable period, and protects the Mayor from any claims of theft against them.

Case 3:
The player is either temporarily or permanently gone, and has given permission to take their belongings.

Please ensure that if a player is offline for an extended period of time and has given you permission to their items, that you acquire solid evidence that you are allowed to take their items or modify their builds.

When this permission is given, we will operate within the exact wording of what the player states, and any actions taken outside of the permission given will be considered under the rules of Griefing and Theft as necessary.

Case 4:
The player has warned the Mayor of an extended absence.

You are required to respect this extended absence warning and you may not take, store, or modify the players plot in any way.


7 - Claim blocking

Claim blocking is prohibited. This is the creation of new claims or towns with the intent of obstructing the expansion of another town. Such claims are subject to removal without warning or compensation.