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Davifrancis60 Helper Member
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Discord:𝙁𝙧𝙖𝙣𝙘𝙞𝙨#5021
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Natal has quickly become one of the most interesting spots in the South Atlantic.

The city was first built back in 2023, originally designed as a highly strategic military port. For a long time, it was used by the Lusitan Empire as their main outlet to the ocean, and it even served the interests of other powers like the Quintessense Syndicate and, The Cultist/Caribbean Empire taking spots on both alliance and coaliation.

Control over Natal has always been tied to struggles over territory, but what really gave the city its importance was its unique location — making it one of the key ports on the South American continent within the server.

 

Over time, Natal went through two major overhauls. It stopped being just a military outpost and gradually turned into both a rural and urban hub. Today, it’s known as a coastal city that blends infrastructure, leisure, and commerce, while still keeping its role as a strategic location.

 

One of the highlights is the pier at Maruguchi beach, which features a massive ferris wheel that has already become a landmark. Right next to it is the famous Contt Cafe, a must-visit spot for travelers and diplomats alike.

Running along the coastline, there’s also a huge seaside avenue that gives life to the city and is starting to attract businesses and builders.

 

When it comes to public services, Natal doesn’t fall behind. The city has a circular metro line that covers nearly the entire urban area, as well as a bus system that connects the northern and southern beaches. This mix of transportation and leisure has made Natal a unique social hub.

 

But what really sets Natal apart is its sideless position. Unlike other cities often tied to factions or alliances, Natal presents itself as a neutral gathering place for all communities on the server.

No matter which nation or side you’re from, the idea is simple: here, you can set differences aside, meet new people, relax by the beach, and just enjoy the game.

 

On the economic side, the future looks promising. Well-known brands such as Kwafc, PandaBucks, and of course the Contt Cafe have already announced their presence in the city.

With these names moving in, Natal is set to grow into not just a tourist attraction but also a genuine commercial hub in the South Atlantic.

 

Even though the city is still under construction, Natal has already earned a place of importance. It carries historical weight, strategic significance, and at the same time, it’s shaping up to be a welcoming, open space for players of every nation.

The promise is clear: Natal is ready to bring some joy to a very well competitive community.

 



City of Dreams 11 days ago

Announcement — CCNet End of Summer Event

Hey everyone, i want to give a quick update: the End of Summer Event, originally planned for August 31, 2025 on Natal, will not happen this year.

The city is still in design and building stage, and both the event and the Town are not ready yet.

Delivering something rushed is not an option.

New target date: We’re aiming for Summer 2026 (possibly, if development allows).

Reason: we want to ensure quality, stability, and an event that meets CCNet standards.

Roadmap ahead

• Finish city design and map details.

• Build & integrate the map in-game.

• Come up with ideas for stuff inside the event


Thanks for your patience and support We’re postponing to do it right.

2026 will bring the event you’ve been waiting for! or who knows Maybe on New Years Eve!

— CCNet Summer Event Team



Announcement — CCNet End of Summer Event 17 days ago

 

Polarization and the Loyalty Vote System Shape Elections in the Telurian Federation

 

The Telurian Federation is entering a decisive moment in its short but eventful political history. With co-leadership elections held every 14 days, the nation has recently seen the rise of organized parties, sharp competition, and for the first time, a real sense of polarization. But beyond party rivalries, the mechanics of the loyalty-based voting system are what make these elections unique.

 

 

How the System Works

 

 

In the CCNet framework, each resident of a nation may accumulate up to 20 loyalty points. Players earn one loyalty point per day simply by logging in. When elections come around, these loyalty points are transformed into votes.

 

This means that:

 

  • The total eligible electorate is measured by the number of residents in the Federation (for example, 383 in the second election).
  • However, not all residents are active or choose to vote.
  • Only those who cast their loyalty points participate in the election, which makes turnout much lower than the population figure.
  • The final result is therefore a sum of loyalty points, not a headcount of people.

 

 

 

The Second Election: Francis vs. Davifrancis

 

The second co-leadership election — regarded as the first truly partisan contest — featured a crowded field of candidates: Francis (BASTA), DaviFrancis (CCNET Staff Union), SevenPlan, LavaLooter, Neolith, VectraVXR, Cravyc, Yakalandia and Kuriketo.

In the first round, Francis led with 147 loyalty votes (38%), followed by DaviFrancis with 88 (23%). The remaining candidates were eliminated, and a runoff was called.

 

At that point, although there were 383 eligible residents, only 37 players actually voted. Each had varying amounts of loyalty points, and in total they cast their accumulated loyalties between the two finalists:

 

  • Francis (BASTA): 272 loyalty votes (52%)
  • DaviFrancis (CCNET Staff Union): 255 loyalty votes (48%)

 

 

The razor-thin margin gave Francis and the BASTA party their first electoral victory, marking a shift of influence away from the long-dominant CCNET Staff Union.

The Third Election: New Grounds

 

Two weeks later, another contest was held. This time, the spotlight fell on FAKE4 (BASTA) and Atomic World (Cultist Workers Union).

 

In the first round, FAKE4 received 143 loyalty votes (43%), while AtomicWRLD secured 79 (24%). No other candidate advanced, setting up a second-round showdown between the two parties.

 

With 416 eligible residents, again only a fraction actually voted, but the results signaled a historic polarization. For the first time, BASTA faced not the Staff Union, but a rising competitor: the Cultist Workers Union.

 

A Nation Divided

What makes this election particularly consequential is not just the numbers, but who stands behind the parties.

 

  • BASTA is composed largely of veterans from Floritânia who hold support with Eternal Maya (ETM), groups with deep roots and long-standing influence in the Federation.
  •  
  • On the other side, the CCNET Staff Union and the Cultist Workers Union are supported mainly by members of the Cultist Lusitano community, who have quickly mobilized into a powerful electoral bloc.

 

 

This divide is now shaping the very identity of the Federation. The current runoff is more than just a contest between FAKE4 and Atomic  — it represents two different old shaped legacies and two competing visions for the Federation’s future.

 

A Democracy in Maturation

The loyalty vote system, with its unique mechanics, ensures that elections in the Telurian Federation are not only about population size, but about daily activity, commitment, and party mobilization. Parties that can rally their base to log in and accumulate loyalty points have a clear advantage.

 

Observers note that the close results and the formation of rival party blocs suggest an increasingly competitive and divided political environment. The ongoing runoff between FAKE4 and Atomic can be described as one of the most consequential in the Federation’s history.

 

Regardless of the final outcome, one fact is clear: Teluria has entered a new era. With active parties, strategic campaigning, and the loyalty system at play, its politics will be more contested, more polarized, and more dynamic than ever before.


Article by Davifrancis



Vote System Shape Elections in the Telurian Federation 18 days ago

https://imgur.com/a/uvRN8gw

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