Using /n flag, you can submit a flag for your nation that will be displayed on the Nations map. Here's how:
1. Create a flag image. Make sure it is 200x100, and that it is saved in the a .png or .jpg format.
2. Upload it to the website. Reply to this thread and upload the image as part of your post. You must use the "Upload" function.
If the upload is successful, you'll switch to the General tab. Click "Save".
3. Send the reply and copy the image link. Right-click the image and select "Copy Image Link", or your browser's equivalent. If you did Step 2 correctly, the link will look like https://ccnetmc.com/uploads/post_images/<your file>.<file extension>
4. Go in-game and type /n flag set <image link from Step 3>. You must be the nation leader or co-leader to use this command.
5. Wait for the flag to be approved by staff. You can see the status of your flag application using /n flag status. If it is approved, it will appear on the map! Please be patient and do not directly ask staff to review your application - we will be notified of its submission.
If you want to remove your flag, use /n flag clear.
They don't - or at least they shouldn't. Towns that are somehow occupied by their own nation should be automatically released. If that's not the case, let me know and I can take a look at what happened.
I'm happy to announce the release of our custom siege regions plugin, which introduces PvP siege regions to Nations. The wiki page for the plugin can be read here.
Naval and PvP sieges will now be referred to as assaults, and siege regions as assault regions.
Assault regions are now owned by nations rather than individuals. To begin an assault, a nation member with the rank of general, co-leader or leader must enter an assault region during its attack time windows (/aregion info <region name>) and type /assault begin <region name>.
Item rewards are treated as a stream of nation resources, and monetary rewards are deposited in the nation bank.
The primary objective of PvP assaults is to control various flags across the map, similar to the team PvP arenas on /server pvp. Flags are marked with beacons. Controlling flags and killing enemy players will award you with points. The assault can end early if one side wins a certain number of points. Precise values can be found in /aregion info <region name>.
PvP assaults have some properties that distinguish them from SiegeWar sieges and Movecraft assaults:
There are currently two PvP regions:
All regions except Sahara are organised into theaters of war, of which there are currently three:
Controlling every region inside a theater provides your nation with bonus rewards! Check /theater info <theater name> for more information.
You may notice there is overlap between theaters; this is intentional.
Movecraft battles remain largely the same, with a few changes:
This plugin was started by Rattlyy and I have been working on it intermittently since his departure.
We're pleased to introduce siege statistics to Nations. Powered by a custom plugin that collects data during battle sessions, they are now available to view both in-game and on a dedicated website.
The new sieges website, sieges.ccnetmc.com, allows you to explore all siege records held by the server.
The home page lists all siege kills and can be filtered by player name. You can further refine your search by choosing to view only their kills or deaths.
A death is registered as your kill if you dealt the most damage to the player over the 10 second period before their death. It registers as an assist for everyone else who dealt damage during that period.
The sieges page lists all sieges and can be filtered by town name. Each siege has a link to its own page.
The individual page for each siege reveals finer details, such as the number of kills, deaths and assists for each side.
Further down, a graph displays the progression of the siege balance and earned battle points by battle session.
See the list of players for whom statistics are available in the players page.
Each player's page displays their personal statistics, including KDR and KDA, as well as their kills and deaths.
Prefer viewing statistics from in-game? No problem. There are currently three commands:
Siege statistics are experimental, so be on the look out for bugs. Name changes are not currently supported, but may be in the future. Have any suggestions? Let us know on the suggestions forum, or as a reply to this thread.
A longstanding issue on Nations is the escalation of small sieges into large wars involving all major nations. This is partly due to player politics, but also the ease with which anyone can switch to another nation's town to participate in their sieges. That eliminates the challenges posed by distance and makes it trivial to intervene in any siege.
To address this, we will test a "loyalty" system on Nations:
Example: Gaining Loyalty
Example: Participating in a Siege
When will loyalty be enabled?
The loyalty requirement for siege participation will be enabled for the sieges beginning Friday April 14. Until then, loyalty will still be recorded; in fact, it has been recorded for the past few days. You can view your current loyalties using the command /res loyalties.