Naval guns make no sense in the time period we are emulating.
This is what I recommend linked to this idea -> (https://ccnetmc.com/suggestions/view/1315-naval-update-proposal/)
Battlecruiser:
13 inch -> (replaced 12 inch) - 8 Max
14 inch -> (current 14 inch) - 6 max
Dreadnought/Battleship guns...
13 inch -> (replaces 12 inch) - 10 Max
14 inch -> ( current 14 inch guns) - 8 Max
15 inch -> (strongest dread guns) - 8 max
Progressively, the damage should be higher and time of reload lower. However I believe the discrepancy between the 13 and 14 should be less then it is currently.
For the 15 inch, the reload time should be greater, that way the damage output is only worth it if the Pilot has good gunnery.
Battleship/Super Battleship guns...
15 inch -> 9 guns max
16 inch -> 8 guns max
It is my opinion, that massive hull advantage a Super Battleship has over the dreadnought necessitates its gunnery advantage is not as high. I do believe there need be a rebalance of what each gun or a discussion on how much damage is acceptable. If battleships were added on CCnet we need to know if it would make all dreadnoughts obsolete and therefore perhaps way to allow dreadnoughts to fight them.
In line with this, I want to advocate for faster dreadnoughts, especially now lag is less an issue. It is incredibly frustrating to fight anything as a dread besides a dread right now due to the speed. Within 2 minutes of a cruiser duel with a cruiser newbie, we found how easy it is for the cruiser to fire and move out of render distance. This can only be stopped if dreadnoughts perhaps are given a speed buff of 5-10%.