So, this is a rather huge change suggestion, but I'd love to see some of it taken into consideration as I think it may make nations much livelier and more fun. So as of current there's a major issue I've noticed with nations- the mechanics. I'd like to address the issues in sections at first then provide my thoughts on improvements to such issues. (Keep in mind a lot of it is my opinion so my values may not hold 100% accuracy, but I'd hope to see this at least considered). So, before I touch up on that I'll start with the first issue: the player-base.
Most players are split between those who like grinding slimefun and building, those who enjoy PVP and sieges, and the few that enjoy both. To the individuals who enjoy sieges and PVP there's plenty of fun to have in the server, as for the individuals that enjoy grinding and building (which is probably much more than the pvp'ers split and I'd assume 60%+ at least of the population), not so much for them. The issues I've encountered are common is that people get burnt out from building, they feel like once they've done the majority of Slimefun it's not fun anymore to spend hours doing that, you cannot do anything either by the way without Slimefun having a major impact on facilitating the tasks you may find yourself presented with. So, with this being said I think a few ways to introduce other methods of players enjoying their time much more online would be some changes to movecraft and slimefun plugins, and not-to-mention the economy for the server.
Now on to the mechanics side of Nations that I think could be improved upon. So, first things first; the movecraft isn't used as much as I think it should be. I think a huge staple in the server is movecraft since it introduces an entirely new way to view and play the game, but there's a huge issue as of now: Vehicles are far to valuable. Most of the time I see plenty of ships, air crafts and much more be designed and played with in the movecraft server, people have lots of fun with it but when they build their precious ship in nations it ends up sitting at a dock for months, almost like it was a decoration. The reason this is so common is because it takes far too much time investment to build it. It feels almost painful to bring that brand new ship someone spent hours on getting the concrete alone with their block placer setup just to have it sunk by some random player in the ocean (Oh and by the way, goodluck building a dreadnought without slimefun to support it). Cargo ships are hardly used either, a lot of people resort to zeppelins because they're the safest and most effective way to guarantee resources from point A to point B, but even their zeppelins take a ton of time to get built due to wool access limitations such as mob limits (for sheep particularly). When I first joined this server, I was expecting to see vehicles being used daily as the norm and people having fair access to them, instead I see them rarely be touched (even in sieges there's only ever a few vehicles here and there).
As for the slimefun, a ton of the content has been removed for whatever reason, may it be to prevent lag or whatnot I'm not too sure on the specifics, but I'm sure a lot of of people think it's to do with 'balancing' the game for everyone. I personally know if there was such thing as automation then I'd spend so much more time active trying all types of new production lines and other fun things. Sure, you may have an advantage over a lot of people, but even so what's a new player have against someone who is duke rank or higher? The /ranks system in-place is a very quality of life mechanic that is ridiculously helpful when you have access to a lot of the commands, but they're locked behind 2 doors, one being money and the other MCMMO (which means play the game basically). I do not think a new player should have absolute equal rights to commands as someone who has played for a long time by the way, I think they should invest time to gain benefits in return which I think is great but then when you compare this to slimefuns' cargo aspect removed it doesn't make sense.
So anyways, here are the possible changes that I think would make the server possibly better and more enjoyable:
A server shop- Yes, I know, before you flat out deny this because it's never had one and worked fine without I think you should still put some thought into this. When I say implement a /shop I mean with limitation of course, I think the shop would be a fantastic way to promote usage of movecraft. A /shop which could only be accessed via nation capital or specific areas located around the map and that sells materials relevant to movecraft specifically. Hypothetically, lets' say this had been added for arguments sake, players could go to these locations to purchase resources to make their vehicles, and which would mean the access to movecraft would go up promoting more usage of the plugin. I think it would be fantastic to see tons of unique vehicles and ships be used without the fear 24/7 looming over players of losing it and all the time invested getting the materials. Seeing zeppelins made more often and used and trucks, trains, tanks would be very fun, it could also allow those players who don't care for PVP so much to want to join in the sieges because they can afford to bring in vehicles and actually use them without the regret of it having been destroyed.
The second thing I'd strongly suggest being added is the cargo function in slimefun- I say this because the way slimefun is being used generally is to build currency. People make machines to sell on /ah to make money. People make "dust production lines" to make money selling the silver, the other material are just stored in huge storage areas. Aside from this slimefun feels kind of lacking. If automation was brought in people would strive to build the most efficient and effective production lines to produce potentially other factories and production lines, that in itself is very entertaining to the 'grindy' kind of players. This would also be a huge goal for new players to invest time into to acquire that dream setup that allows you to build to your hearts content. A big part of this is its very tedious spending hours getting dust made to just /bank the silver and discard the rest, as is the norm as of current.
As for the guns- they still feel rather lacking. The 'meta' in CCNet for sieges is "I have a sword with sharp 5, prot IV diamond armor, an inventory full of potions, (maybe a gun?) and I dump at least 3 hours a day practicing pvp on another server". There's nothing to it. Guns as I see now aren't really a tool to use to win a siege, an option for those who do not dump hours on end into practicing pvp to contribute somehow to a siege. Guns aren't as big of an importance as they should be. Also, if I fire a gun, I expect the bullet to hit instantly as it should, not shoot a little faster than an arrow. I think they could be buffed and specific armors reducing damage of those guns could be buffed as well to put more an emphasis on how good they could be, sure that would also render the use of minecrafts original pvp method redundant (being swords and possibly a shield), but the addition of guns in the first place to the server should of had some sort of thought process of having that same effect.
Anyways, I appreciate the read-over and consideration of this rather large suggestion, thank-you for your time, if this is discarded I’d also like to know what the reasons may have been for not implementing any of these changes so I may have better insight in the future.