I think the fort system shouldnt be as it is since it just makes huge cubes everywhere that look ugly. i think it should work by starting a "war" between two countries where unpeaceful towns work as camps to restock and are not sieged but are merely there to hold gear and have artilery if enemy advances close, there will be a banner outside of the unpeaceful of each side that cannot have blocks placed within 10 blocks of it, and there will be a "front line" which is a 1k block line that shows each side, the more kills one side gets the closer it moves to the unpeaceful and the banner. this would be a mroe realistic warfare thing and would offer a much more refreshing experience then pvp in front of brick and shoot at brick. unpeaceful towns would be more of military bases of a nation then a giant cube. this is what i think warfare should be in ccnet, wars will be won by points gained based on kills or will be ended once one side reaches the banner there will be 3 rounds one on the day its started and then 1 each day at the same time the war was started to make it easy to remember to log on instead of 24/7