Kingstanchez
8 months ago
Hey Hey!
I think a majority of siege-participating players know where this comes from, so hear me out.
I propose a simple change that removes the cap restriction in the last few sessions of a siege (arguably the most crucial part of a siege)
Why? because getting up to 20k points and dipping in the most active part of an active siege retracts from the gameplay and reduces the already short amount of siege time.
Players* would much rather fight to the end then having to stop due to a restriction that makes any sort of comeback mathematically impossible.