Hello everyone,
I can say I am very happy with the changes on exotic garden and making it more realistic, but I have problems with crafting "Biomass" but since growing a corn crop takes 1 hour, drops 3-4 corn (without optiumum fertilizer, since it doesn't have one) and making the crafting 64 corn and 64 sugar cane seems a bit not logical to me, why you ask? One of the reasons is sugar cane is very, I mean VERY easy to come buy, comparing to corn and making 1:1 crafting for 1 biomass is not logical.
Allow me to go into a bit deeper to the problem, lets say you make a 16x16 farm (a single chunk) and you planted about 4 stacks of corn, which gives you at least 12-16 stacks of corn per floor and lets add another 29 floors to it with the help of froglights, what do you have? A 30 chunk big crop farm. Lets say all the advantages are on you, you are in temperate climate, which gives you minimum 60 min growth time and don't forget it doesn't have any optimum fertilizer (it was left as blank on the website, maybe all of the fertilizers goes as optimum? Who knows) and you want to grow corn in that 30 chunk big farm, you wait 1 hour and you harvest it (automation, harvester or by hand whatever you like) and lets take the conservative value and assume that you get 16 stacks per corn;
16*30 = 480 stack of corn is the maximum amount of corn you can make from a 30 chunk big corn farm
480/64 = 7,5 stack of Biomass is the MAXIMUM amount you can get
Not to mention the struggle to find seeds, since 6:1 ratio (in some cases, it is the opposite irl) and grinding coal at that duration can be more worth it, that can be converted into coal blocks and energy as well
My suggestion is enhancing the ways of making Biomass and balancing Biomass, in the past fuel was not used and zaify buffed it, then nerfed it, I know you guys are going cautious, but a change can be improve these changes, I love this change and want nothing but make suggestions in order to improve it, making it more like irl for roleplay and gameplay purposes. Not everyone lives near desert or ocean, but can grow hella stuff.
I found this while doing my research, I hope it helps expanding and balancing these new Biofuel/Biomass and Exotic Garden changes, keep it up CCNET! You are killing it.
Some of the most common (and/or most promising) biomass feedstocks are:
Grains and starch crops – sugar cane, corn, wheat, sugar beets, industrial sweet potatoes, etc.
Agricultural residues – Corn stover, wheat straw, rice straw, orchard prunings, etc.
Food waste – waste produce, food processing waste, etc.
Forestry materials – Logging residues, forest thinnings, etc.
Animal byproducts – Tallow, fish oil, manure, etc.
Energy crops – Switchgrass, miscanthus, hybrid poplar, willow, algae, etc.
Urban and suburban wastes – municipal solid wastes (MSW), lawn wastes, wastewater treatment sludge, urban wood wastes, disaster debris, trap grease, yellow grease, waste cooking oil, etc.
(https://www.eesi.org/topics/bioenergy-biofuels-biomass/description)