When TownyResources was first polled it was advertised as a way to encourage wars and trade. Its goal, as I quote from the poll, was to
1. "[make] nation membership more meaningful. Whichever nation a town is in will get a share of their daily resource production."
2. "[give] an additional reason to go to war - to seize the resources of other towns. "
3. "encourage trade by transforming towns into centres of production for specific goods."
I argue that it's failed on all three accounts. I cant think of a single siege that happened because someone wanted control over a town's resources. I would be shocked if it was even thought of as a reason to siege someone. That's because most of the resources are useless. A quick look at the map shows towns are producing
- Red Mushrooms
- Emeralds
- Dripstone
- Brown Mushrooms
- Calcite
- Spider Eyes
- Prismarine
- Feathers
- Uranium
- Honeycombs
- Limes and oranges
All of which have very little to no strategic value. Look at Loonagrad. They paid for level 3 resources and got 22 residents just to get "173 Gray Dye, 38 Dripstone Block, 19 Spider Eye" every day. Seriously, what are people going to do with daily dripstone? How is that a worthwhile investment? Who the fuck has ever said, "Gee! Spider eyes! We need to siege this town immediately!" Resources are so worthless that nations don't even care enough to collect the ones they get.
We got all that crap instead of resources that would actually be sought after like
- Netherite
- Gold
- Pot ingredients like nether warts
- Diamonds in meaningful amounts, 8 diamonds a day isnt useful.
- XP bottles
How much cooler would it be if sieging and occupying a lucky town could give you a daily netherite ingot and tons of levels, like having extra spawners? People might actually care about protecting their resources and taking it from others.
Now let's see how adding some actual valuable resources would fulfill the goals in the poll,
- "[make] nation membership more meaningful" - Because a town producing netherite wouldn't want to be in a freeloader nation that takes half of their production and gives jackshit back
- "[give] an additional reason to go to war - to seize the resources of other towns. " - Occupying a town that produces pot ingredients or XP would help war production
- "encourage trade by transforming towns into centres of production for specific goods" - Well adding more goods that people would find useful would be a start to encouraging trade.
In my opinion this would be a start to adding the geo back into geopolitics.