Illyt
15 days ago
How do people feel about making sieges less kill-based and more objective-based for ground sieges?
The idea is that it would put less stress on dying (except logistically).
This allows less skilled players to participate if they so choose, especially in sword pvp.
It also makes for more engaging combat, as players would take more risks.
I think it would be more fun, if deaths mattered less, it creates a less harsh and competitive environment.
You could also open up having multiple objectives, or different types of sieges maybe.
There are no concrete proposals yet, just want to see if people vibe with the idea.