Currently a heavy tank drops 400 points in a siege, a normal tank 200, etc.
It is completely possible to design a cheap and expendable tank for mass production, however, it still drops as much points as any other tank and therefore is not a good idea.
A 650 block heavy tank drops equal amount of points as 1200 block one.
Solution? Make point yield based on block count.
Make it so that every type of craft drops 1 point for each 3 blocks.
(consistent with current point yield for maxed out vehicles, like heavy tank and normal tank)
So it would go like:
150 block tank = 50 points
1200 block heavy tank = 400 points
And so on.
This change would not have any cons, and it would give so much depth to the movecraft design and battles, because some of the crafts could be designed to be expendable. In current version of the system anything that is not maxed out on blocks is simply sub optimal.
Besides i really want to create a 150 block tank variant for newer players that could let them ease into the whole movecraft system combat, without making it a perfect machine for feeding points.
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