9 loyalty is just absurd in my opinion as it limits how mercenaries can operate and takes away some of the more fun pvp aspects in the server, i see problems with removing it entirely which is why i think lowering it adds a more competitve scene to sieges as mercenaries can get hired and show up to sieges that weekend not wait basically 2 weeks to be able to fight and get paid.
id also like a type of banditry system added possibly, basics of the bandit system is 3 players every month or fortnight get chosen out of a set of random applicants via a google form. these individuals can go into any claim they want and kill anybody dropping their loot. however these players are vulnerable to stuff such as being killed anywhere they are and dropping loot, constant glowing white or red, not being able to use the movecraft machines (making it harder to traverse the world and kill people), and being constantly shown on the dynmap no matter where they are.