Gas Dispenser - A single-use item crafted by a dispenser, electric composter, tin can, and six of a single type of potion. When right clicked, the item will throw like a snowball and land at the spot you aimed. After a 3 second buffer, the item will unleash lingering potion effects of whatever pot you put into the recipe. The size of the lingering effect will be much larger than a normal lingering pot. To stop the ‘gas’ from dispensing, burn the container during the 3 second buffer period. This opens the door for cool new strategic plays during battle.
Tear gas dispenser - Not sure what the recipe should be but this item would cause the blindness effect and 2? Hearts of damage.
Mustard gas dispenser - Not sure what the recipe should be since there’s no chlorine or acid in sf but this item would cause the poison, blindness, and hunger effects.
Virus dispenser - This is literally war sickness in a bottle. Not sure what the recipe should be but it should be rather difficult.
EMP Bomb - new item, different crafting recipe to the dispensers. A warning messsge will be sent to everyone in range a few second before the emp blast is released. Once it does, the bomb will temporarily disable all movecraft and electric machines within 1000 blocks for 5 minutes. Anything in the air after the warning period has passed will sink. Any other craft will simply stop moving/firing.
Missile launcher - a new gun. Takes several seconds to load but once you fire it, it can cause serious damage to craft and structures.
Gas mask - used to protect the wearer from the effects of the previously mentioned biological weapons and negative pots. The gas mask is only as good as a leather helmet in terms of defense and durability.
Handcuffs - locks a person’s hands so they can’t punch anything. Handcuffs must be placed in close range and cannot be placed if the user is tagged in combat. Alternatively, if the user is tagged in combat, the user can get the target down to 3 hearts or less before placing the cuffs on.
Chains - leads but for people. Once the cuffs are on, you can attach chains as well and drag the victim to wherever you want like a trap or activating the jail commands so that when you kill them, they go to jail.
Power tool - an item to repair a craft on the go (so pretty much a portable shipyard). When you shift right click with this item, a gui menu will open up with several pages for building materials. Put the building materials into the gui. When ready, click the craft that needs to be repaired and wait for it to finish construction. Cost and duration is still the same as a shipyard. To prevent this item from being used as a shulker box, the item cannot be placed into a chest or echest when there are blocks in the gui. Blocks that aren’t movecraft blocks cannot be placed in the item. All the blocks inside the item after 30 minutes will be deleted (the player will receive a warning message about the block deletion upon putting a block inside the gui).
Jetpack - a chestplate item used for short distance flight. It requires fuel in one’s inventory to function. After 10 total minutes of flight, the jetpack will over heat and slowly bring the player back down to the ground. This cooldown lasts 15 minutes. When tagged in combat, the speed of flight drops. This feature is to avoid such an item becoming the new meta during sieges though, it can probably be used to get better sniping angles or scout enemy territory. Otherwise, a jetpack can be useful in building large structures and traveling from town to town however, it’s pretty costly to make one (whatever the recipe will be should be significant). If killed (even in sieges), this item drops unless binding rune is placed on it.
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