Why Block torpedos suck!
Block torpedos are being used in ways to make armouring against them impossible. More and more it is required to have hollow or absent under-water sections in order to last more than 5 minutes.
I'm the previous months, most large battles lasted under 10 minutes, with torpedos often dictating the battle in very short time leaving the battles cut short significantly. Moreover it makes gunnery skill pretty much pointless. If you can develop a torpedo that do above 10+% on salvo, you basically can work together to sink people without scoring consistent hits. This removes elements of skill and encourages spam. (Which may explain why destroyers seem to be the main craft being used).
The ways in which you get torpedod are quite gimicky, you either get rammed to death or hugged by 2 ships and instantly die.
Why entity rock!
Entity torps firstly fix the balancing issue as they return the values of damage intended. This means fights last as long as they used to when straight torps were the most common torpedo. The balancing issues of old torpedos are fixed with the new. Any problems can be easily tweaked in addition.
The fact you can't hug people due to the primer, means gimicky gameplay is reduced. And the more balanced damage makes gunnery more important. Combine this with the ability to aim torpedos, skill becomes a much larger factor allowing smaller factions to fight like before.
I should also mention the way the torpedos explodes mostly negates the hollow armour scheme.
Some misconceptions:
- New torpedos are easy to dodge: the speed of the new torpedos is adequate, they are aimable so even rotating out of torpedos does not necessarily work every time. Moreover the speed of the old torps is in part a matter of skipping and visual perception.
- This will make dreadnoughts meta: the torpedo damage is akin to the straight torpedos. Last year when this was the case, dreadnoughts were still not meta and neither will this be the case now. However they will actually be usable. Boxing will be less effective, so strategy will be more important than gimicky gameplay.
- destroyers are useless: if anyone actually tested this before down voting would know the firepower exchange and the speed of destroyers paired with aimable torpedos makes destroyers incredibly important.
- fleet needs to be refit: yes it will, but if block torps remains, all it takes is one torpedo change and you will have to refit your entire defense. Therefore argueing this is nonsense, as if you are against refitting once, how are you not against refitting every week?
In conclusion, entity torpedos would solve the largest issue plaguing naval combat and beyond. They are fun to use, and require skill. Battles will go the distance, strategy will become incredibly important and the need to refit ships constantly will disappear.