Yeah I get it I guess you can say "bro its so annoying for a new player to walk 20k blocks to siege just to die to zimo's bdm trap."
Why not explain to them how CCNet Nations Sieges work? Literally takes like 5 minutes to explain how it works, the strategies enemies/allies use to win a siege your whole argument is basicly new players or builders who dont even know how to right click with a heal pot or right click with a pearl just to die in a siege and you expect them to do something about it.
I find it more unfair to use BDM's in claims while in sieges because atleast in wilderness you can mine them you can pearl in them but in claims you're dead and it can be blended in with other blocks as well, why even add BDM's cause honestly no one uses them in claims at all I've only see 1 or 2 players use them for a bridge wich is nice but making suggestions because someone strategized really well when the enemies themselves can use it as well.
Just because a builder that goes to a far and long siege from their spawnpoint, they can print a corvette for like 200 (idk how much it costs but ik its cheap) but it costs nothing to go a siege also why even go to a siege if you don't even know how to right click with a pot just use a gun stop thinking you're "him".
If you want to nerf BDM traps in wilderness make it so we can't use them during combat or make it have a coold like a 5 minute cooldown or 2 minutes so we can't just spam it.
I could literally say the same thing that its not fair for enemies to kill builder just to send them back 15k blocks away from the siege like it's a stupid argument.
Thats just my POV enemies can also use the same tactics Coalition uses but I guess ruin it for everyone.
Loading...
play.ccnetmc.com
Click to copy IP