Designing a movecraft vehicle competatively can take upto ten hours. If the jump in quality is big enough and testing is vigorous it can take even more. I have a very strict regime when it comes to construction and design of these vehicles. It is not tedious because I feel happy creating it. However the manhours that go into said said design make me feel I am entirely entitled to the design and no one may dictate to me how I chose to use or grant them.
Read the rest of this suggestion as if CCnet is just getting started. It is intended to be a treatise.
The principles are established on such:
1) The process of entrusting movecraft must be efficient.
2) The process must appreciate the financial responsibility and sacrifices of those who make.
3) The Designer must bare ultimate right over their man hours.
The current forum system of movecraft is shoddy at best. The forum is a pain to read and not editable to my knowledge. Therefore as my friend Raidkeeper suggested, it should be done via a Google docs system. Each design constituting an editable file.
Purchases can be seen through an ingame system of selling or transfering a ship design.
/ship sell [Repair state] 3000 Raidkeeper
/ship buy [Repair state]
/Ship buy confirm
This makes everything trackable and efficient. Ticking off both 1/2.
Now we have established the basics...
Chapter 1: Contracts.
A movecrafter who has spent so long on a vehicle deserves to be entitled to it's labour while the purchaser could have spent excessive money on said and therefore must be correctly awarded.
For this reason let's add a contract system, assuming followed, the movecrafter would have control over its sale and the buyer would be knowledgeable of the contract and therefore (if the punishment was harsh enough) not inclined to break it.
This could be done by attaching a book with the written contracts to the buyer, on the request given from the seller to the buyer to buy using the previous commands the book would be readable as a GUI. The reader could turn accept/decline terms. This would also be updated to the Google docs.
This grants both security to the purchaser and the designer while making staffs job easier as the report would be based on evidence from the designer and staff wouldn't need to confirm the conditions of sale as it would be in plain writing on the logs.
Each contract could only be 2 pages long to make it easy to understand if someone attempts to bypass.
2: Free agreements.
Free agreements should be taken a as a license to print. /license [design] Raidkeeper. He would hold into this license as long as the movecrafter intends. A license can be declined at any point as no monetary value has been offered to the movecrafter so only the man hours of the designer need be protected.
Criticism 1: 'Thars unfair!'
If you want to piggyback on others labour then either your nation should develop it's own movecraft. This discourages mass nation designs given that nation needs to consider the possibility of sudden revoking. It's really not unfair at all, you print them ships knowing there is a risk you cannot reprint them.
If you take that risk it is on you. The revoking process should be a similar command than the granting to stop staff having to remove people's design rights.
Notes and technical details:
- Contracts would probably mostly be used to prevent the re-selling of physically ship entities.
- The punishment should deter people from attempting to break these.
- movecraft repair states might have to become codes for security reasons.
I will be realeasing some further justifications and similar suggestions soon.
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