So we all know how the map and movecraft do NOT get on well... 9/10 times, a craft will end up disfigured in some way on the dynmap, whether its split in half, duplicated, facing the wrong way, or not even there at all. I obviously understand that its not as easy as just "fix it!!", but having seen Zaify and the teams' work many times before, I'm confident that they'll be able to make the two plugins communicate in a way that fixes these annoying glitches. Maybe the craft could queue an update in areas it has passed to ensure that ghosts are not left behind, along with updating the map locally once it has been released? I have basically no clue what I'm talking about when it comes to plugins, but movecraft and dynmap are both open source and your versions are already very customised, so maybe this is possible? If it is you'll deffo figure it out. Thanks!
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