Currently, the war mechanics allow the revolt banner to be placed randomly on any exterior part of the fort during a revolt. While this system adds an element of unpredictability, it also introduces unnecessary complications, bugs, and potential unfairness. I propose a change to this mechanism: the revolt banner should only be allowed to be placed within the same chunk where the initial conquest siege was started.
Why This Change Is Necessary?
- Eliminating Plugin Errors and Unintended Consequences
Random banner placement can sometimes lead to technical glitches or plugin errors that disrupt the flow of the siege or give one side an unintended advantage. Restricting banner placement to the same chunk would reduce the likelihood of these errors.
- Avoiding Confusion and Unnecessary Complexity
The current system can create unnecessary confusion for both players and staff. Defenders might scramble to find the banner, only to discover it placed in an unexpected or obscure location, while attackers might struggle with explaining or defending their banner placement. By fixing the banner location to the original siege chunk, both sides would know exactly where to expect the revolt banner, leading to smoother gameplay and fewer disputes.
- Addressing Time Zone Disadvantages
Not everyone is in the same time zone or able to compete effectively at 24:00 PM UTC, the typical time when banners are placed. This timing can disproportionately favor players in certain regions while leaving others unable to participate due to late or inconvenient hours. Restricting the banner to the same chunk where the first conquest siege occurred ensures that the focus remains on strategy and preparedness, rather than who happens to be online at a specific hour. This adjustment would make the system more inclusive for players from all time zones.
- Reducing Staff Workload
As it stands, staff members often need to step in to resolve disputes or address issues related to incorrect banner placement or glitches. By streamlining the system and fixing the banner to a specific chunk, staff intervention would be needed far less often, freeing up their time for other important tasks.
- Ensuring Fairness for Both Sides
The randomness of the current system can inadvertently create unfair advantages or disadvantages. For example, a banner placed on a highly defensible exterior wall may heavily favor the defenders, while a banner positioned on the opposite side of the attackers siege base may make it nearly impossible for the attackers to succeed. Restricting the banner to the original siege chunk ensures that both sides are working within a consistent and fair framework, making the outcome of the war more skill-based rather than luck-dependent.
In conclusiton, I think this change would make the war system more predictable, balanced, and manageable for players and staff alike. It would eliminate bugs, simplify gameplay, and foster a fairer experience for both attackers and defenders. Additionally, it would address the issue of time zone disadvantages, ensuring that all players have a more equal opportunity to participate in revolts, regardless of their region.
I hope this suggestion is considered, as it has the potential to improve the war mechanics significantly while addressing current issues with the system.