If we make silver fluctuating from a base of 1.5 to a peak of 9 based on previous 4 weeks of /bank deposits here is how It will go:
Dub of silver Is 3456, I.e 9 stacks of blocks which takes 1.5 hours to grind on max setup(conservative)
- range 5184 to 31k
- multiplier of +-0.5 per silver based on 10 dubs difference (140k based on current 4$ per silver)
10% of cases end up asymptotic to lower 1.5 edge
6% of cases end up asymptotic to high 9 edge
Rest of cases is a sinus fluctuating never crossing 2.5 and 7 range
I did a few QA manual cases where I either "held" or " dumped" 10 dubs of silver while it was in sinus flow and it corrected itself back to the norm range in 2-3 cycles
The best thing about this is within enough cycles it will always get to a sinus flow unless the entirety of players decide to only silver farm or to not silver farm at all
Tl:dr silver would get the same treatment as every other good in ccnet(Same as diamond, redstone, wool(xd), sc, sf food and pretty much everything):
more people selling less valuable it is, less people selling more valuable it will be, Only difference is silver has a min and max that are enforced by server
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