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Refinery tower machines in the Oil Refinery building.

Welcome to the twelfth development blog for Project Hegemon. In this post, we will explore some more aspects of TownyBuildings factories.

Machines

Let us begin by reminding ourselves what factories are. Factories are special buildings in TownyBuildings that act like ...

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Click here to read the previous dev blog (#10):  Factories and Power in TownyBuildings 

Welcome to the 11th experimental plugin development blog, where I discuss a suite of plugins being developed for a new gamemode provisionally called "CampaignWar". In this edition, we will explore how resources work in this gamemode - particularly in the context of TownyBuildings and province attributes.

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Click here to read the previous dev blog (#9): Market Features and Deliveries

Welcome to the tenth experimental plugin dev blog, where I document the progress made on CampaignWar - indeed, we still do not have a proper name. In this blog, I detail further progress made on TownyBuildings. This is a custom plugin that has previously been covered in blogs #3 and

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Click here to read the previous dev blog (#7) - Border Raids and Naval Battles

This is a very short dev blog that showcases a CampaignWar feature that I find quite cool and believe will assist the command and control element of battles: commander mode. This gives a player designated as a "commander" the ability to observe the battlefield of a provincial attack from a birds-eye view...

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