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Click here to read the previous dev blog (#7) - Border Raids and Naval Battles

This is a very short dev blog that showcases a CampaignWar feature that I find quite cool and believe will assist the command and control element of battles: commander mode. This gives a player designated as a "commander" the ability to observe the battlefield of a provincial attack from a birds-eye view...

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Click here to read the previous dev blog (#6) - Province Attributes

Welcome to the seventh experimental plugin development blog, where I discuss a suite of custom plugins being developed for our rather secret gamemode, provisionally called  "CampaignWar" (CW). Today, we discuss the latest plugin in this line, Border Raids and Naval Battles. These are partly based on assaults on Nations, so I recommend familiarisi...

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Click here to read the previous dev blog (#5) - Seasons and Weather

Welcome to the sixth experimental plugin development blog, where I discuss a suite of custom plugins being developed for their own gamemode, provisionally called the "CampaignWar (CW) gamemode". Today, we discuss the latest plugin in this line, Province Attributes, and cover some changes to TownyBuildings.

Province Attribute...

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Click here to read the previous dev blog (#4) - CampaignWar Ultimatums and War Declarations

Welcome to the fifth experimental plugin development blog, where I discuss a suite of custom plugins being developed for their own gamemode, provisionally called the "CampaignWar (CW) gamemode". Today, we discuss the latest plugin in this line: Seasons.

Seasons have been one of the most requested additions to CCNet. Over 11 suggestions have been made calling for their implementation over the years, but I have refrained from adding them owing to t...

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