Loading...
play.ccnetmc.com
Click to copy IP
Loading...
discord.gg/Xn35DhyPQq
Click to join
Avatar
Welcome to CCNet!
To join our community, please login or register!
Internet Explorer: Internet Explorer is not supported. Please upgrade to a more modern browser.

Click here to read the previous dev blog (#7) - Border Raids and Naval Battles

This is a very short dev blog that showcases a CampaignWar feature that I find quite cool and believe will assist the command and control element of battles: commander mode. This gives a player designated as a "commander" the ability to observe the battlefield of a provincial attack from a birds-eye view...

971
6
Read full post

Click here to read the previous dev blog (#6) - Province Attributes

Welcome to the seventh experimental plugin development blog, where I discuss a suite of custom plugins being developed for our rather secret gamemode, provisionally called  "CampaignWar" (CW). Today, we discuss the latest plugin in this line, Border Raids and Naval Battles. These are partly based on assaults on Nations, so I recommend familiarisi...

1817
4
Read full post

Click here to read the previous dev blog (#5) - Seasons and Weather

Welcome to the sixth experimental plugin development blog, where I discuss a suite of custom plugins being developed for their own gamemode, provisionally called the "CampaignWar (CW) gamemode". Today, we discuss the latest plugin in this line, Province Attributes, and cover some changes to TownyBuildings.

Province Attribute...

2942
5
Read full post

Click here to read the previous dev blog (#4) - CampaignWar Ultimatums and War Declarations

Welcome to the fifth experimental plugin development blog, where I discuss a suite of custom plugins being developed for their own gamemode, provisionally called the "CampaignWar (CW) gamemode". Today, we discuss the latest plugin in this line: Seasons.

Seasons have been one of the most requested additions to CCNet. Over 11 suggestions have been made calling for their implementation over the years, but I have refrained from adding them owing to t...

3937
11
Read full post

Click here to read the previous dev blog (#3) - TownyBuildings

In the first dev blog, I introduced CampaignWar - a custom war plugin being developed for a test gamemode. If you haven’t read it yet, you should do that first. We introduced the world, which is divided into provinces, and how individual provinces are captured during wars (through “province attacks”).

Today we w...

5378
10
Read full post
Online Users
4
Statistics
Total Threads195
Total Posts1564
Users Registered5510
Online Users5
Online Guests27
Total Online32
Latest Member
SammyKrblamy