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galacticwarrior9 Admin Member
Mili992 21 days ago
I respect the appeal response you just gave, you are absolutely correct, thank you.
Mili992
Mili992 21 days ago
Wurst is a fabric cheat client, easily visible to ccnet's automod system
jose521 5 months ago
just submitted ban appeal, its a weird case i can't really explain it too well
jaradfields 6 months ago
Just submitted a ban appeal, it's a special case since im posting it for a friend who I know in real life. So please look at it as soon as possible. Thanks!
Registered:over 2 years ago
Last Seen:2 hours ago
Profile Views:9312
Discord:Zaify#5349
Latest Posts:

Latest alliance map (April 14th 2024)

 



Evolution of Nations' Alliances 10 days ago

November 9th 2023:

January 3rd 2024:

 

 

March 22nd 2024:

 

March 30th 2024:

 

What does the future hold for Nations' alliances?



Evolution of Nations' Alliances 25 days ago

Using /n flag, you can submit a flag for your nation that will be displayed on the Nations map. Here's how:

1. Create a flag image. Make sure it is 200x100, and that it is saved in the a .png or .jpg format.

2. Upload it to the website. Reply to this thread and upload the image as part of your post. You must use the "Upload" function.

If the upload is successful, you'll switch to the General tab. Click "Save".

 

3. Send the reply and copy the image link. Right-click the image and select "Copy Image Link", or your browser's equivalent. If you did Step 2 correctly, the link will look like  https://ccnetmc.com/uploads/post_images/<your file>.<file extension>

 

4. Go in-game and type /n flag set <image link from Step 3>. You must be the nation leader or co-leader to use this command.

5. Wait for the flag to be approved by staff. You can see the status of your flag application using /n flag status. If it is approved, it will appear on the map! Please be patient and do not directly ask staff to review your application - we will be notified of its submission.

If you want to remove your flag, use /n flag clear.



Nation Flag Approval Guide 3 months ago

They don't - or at least they shouldn't. Towns that are somehow occupied by their own nation should be automatically released. If that's not the case, let me know and I can take a look at what happened.



Why do nations auto occupy towns in their own nation? 3 months ago

I'm happy to announce the release of our custom siege regions plugin, which introduces PvP siege regions to Nations. The wiki page for the plugin can be read here.

Naval and PvP sieges will now be referred to as assaults, and siege regions as assault regions.

 

General Changes

Assault regions are now owned by nations rather than individuals. To begin an assault, a nation member with the rank of general, co-leader or leader must enter an assault region during its attack time windows (/aregion info <region name>) and type /assault begin <region name>.

Item rewards are treated as a stream of nation resources, and monetary rewards are deposited in the nation bank.

 

PvP Assaults

The primary objective of PvP assaults is to control various flags across the map, similar to the team PvP arenas on /server pvp. Flags are marked with beacons. Controlling flags and killing enemy players will award you with points. The assault can end early if one side wins a certain number of points. Precise values can be found in /aregion info <region name>.

PvP assaults have some properties that distinguish them from SiegeWar sieges and Movecraft assaults:

  • Teleportation: Once an assault has started, participants can teleport there (with a cooldown). /assault teleport <region name>
  • No ender pearls.
  • No Movecraft: Crafts cannot enter PvP regions.
  • Keep inventory: Keep inventory is disabled during the preparation phase and enabled during the active phase.
  • Soldier rank: It is necessary to have a soldier rank to participate in a PvP region.
  • War sickness: During an active assault, players who are not allied to the attacking or defending nations will experience war sickness inside the region.

There are currently two PvP regions:

  • America, built by neboogles and MrTurtleGamer
  • Scandinavia, built by JerryDuck and CosmicKingSimp

 

Theaters

All regions except Sahara are organised into theaters of war, of which there are currently three:

  • Maritime Silk Road:
    • Indian Ocean
    • Pacific
    • Mediterranean
  • Europe:
    • Scandinavia
    • North Atlantic
    • Mediterranean
  • America:
    • America
    • North Atlantic
    • South Atlantic

Controlling every region inside a theater provides your nation with bonus rewards! Check /theater info <theater name> for more information.

You may notice there is overlap between theaters; this is intentional.

 

Movecraft Assaults

Movecraft battles remain largely the same, with a few changes:

  • During an assault, crafts piloted by non-participants will be denied entry to the assault region.
  • The concept of a "flagship" has been removed; attackers will earn points from capping even if the assault-starter's craft is sunk.

 

More Flexibility

  • Rewards now have the ability to distribute item rewards in addition to monetary rewards.
  • The time windows for regions have traditionally been a contentious topic. The new plugin gives us the option to add non-identical time windows if necessary.

 

Credits

This plugin was started by Rattlyy and I have been working on it intermittently since his departure.

 

 

 



New Siege Regions Plugin 6 months ago