the point of siege sickness is to prevent anyone that doesn't have soldier to not fight at sieges, which is fine and all, but why do we need all these effects? poison just brings people down to oneshot, mining fatigue makes people stuck if they fall in a hole or smth, nausea just isn't necessary, and slowness just makes it 10x harder to leave a siege zone once u already are there. with weakness 5 u can't even damage people so why are the other effects needed? i'm probably coping but i just had the dumbest death cuz of a random siege in the middle of europe, so i got siege sickness for half a minute even after i left the area, then took half a heart of damage and died. it's not so clear where the boundaries of a siege are so u could just be travelling and then u are at half a heart with slowness 3, and have to try to figure out how to go around wherever ur going. also doesn't this prevent civilians being near their town without soldier? i just don't see any benefits to having all these effects except weakness, so why do we need it when it's just a pain, especially for new players