This is a problem I have been noticing for quite some time now. Did anybody notice that the entire server politics just simply revolve around a handful of nations and as a small nation to have any relevancy on the server you need to become their vassals. Isn't this a little weird I mean when was the last time you saw something interesting like a small nation defeating a large one. Now some might say that this is how it should be but I would say it shouldn't. Being a big nation and having huge industries you can be almost undefeatable and this makes the overall server boring. Don't take me wrong but think about it, the same old nations just chilling and sometimes fighting each other , never feeling threatened as somebody other than their rival can uproot them. I think it would have been a good thing if the war mechanics had a little more challenge. The small nations have literally no way of defeating the larger ones as war has become as who can grind more and like build a giant fort or something. I also read the above suggestions on coup and I think it should be a more player based process rather than making it a server mechanic. A coup should be like a couple of towns together launch an attack on the oppressor nation and if they win they can become independent rather than just to be able kill their leader which was I think the previous mechanic.