I think most people who read suggestions are aware of the Antarchists treaty, so I won't explain too much, but we've been fighting to try to bring back regional politics and diminish the power of the multi-continent mega alliances that have dominated the server for 2+ years now. The treaty is slowly garnering more and more of an audience and a few nations signed it, but most nations don't like the idea of the treaty. However, a majority of the server does agree that the current political landscape is quite boring, and I made a poll about this in the 100+ member discord server. After about 2 days, the results are 38-16 with a majority of the players voting that they are bored of the endless mega alliance wars. That's over 70% of the server that's not happy with the current politics, which is quite a large majority. Even if you take out the members who signed the treaty that voted, which wouldn't make any sense as they are also players in the community, it's still 26-16. People who were against the treaty, but also against the mega alliances asked for gameplay changes instead, so here it is
My idea is to cut the world into different regions. https://prnt.sc/FZm1YGMX_2RO - here is a map of proposed regions. THIS IS JUST A DEMO OF WHAT IT COULD LOOK LIKE, NOT AN ACTUAL VERSION. Making the official map would require way more planning and would probably have to be cut up based on population. Also, some people might have noticed that I left out Antarctica on the map, and that's because I don't want to be bias cuz my nation is there
So what are the point of these regions? Basically a nation can only siege towns in a region they have a non peaceful town in. Here's an example, Thracia has 2 non peaceful town in the north African, and European regions (ik they don't have one in Europe, this is just an example) this means they can only siege towns in those regions, and that also means they can't fight in ally sieges that aren't in those regions. However, once a month a nation can choose one ally siege anywhere on the map that they want to fight in. This means foreign allies are still important, and there will still be large sieges with many nations, but nations have to pick and choose which they want to fight for. This not only encourages large nations to build more non peaceful towns, but it does limit the towns they can fight in which would lead to more regional fighting
None of this would include naval and pvp siege regions or restrict the allies that nations can have. This means you can still fight with allies that are far away at siege regions or random wilderness fights, but it does stop the whole world from showing up to every siege which is definitely needed if we want more regional politics
A lot of the details in this suggestion can be changed, and I have more ideas, but I just want to get the idea out there. If 70% of the server player base is against almost the exact same politics that have existed for 2 years, then why don't we change it? If you are against this suggestion, then give your own suggestions. I'm not doing these suggestions to make my nation any stronger. I'm doing these suggestions to make the server more fun :