Ok so, any person who’s semi active in sieges probably know about the nerf of cannons and bombers.
I agree they should be nerfed, but to this level?, they’re basically useless now.
In this siege week I have done some testing with the bombers and cannons after the nerf and the results are honestly just sad
Bomber full hit = 4 hearts IF YOUR LUCKY
9 Cannons / 3 turrets shooting at the same time at banner = same here, around 4-5 hearts.
TWELVE 240s salvoing a banner with player trying to be hit in the head = 4 hearts.
We can all see that this damage is ridiculously low and I know a lot of you want it to stay this way so you can continue swinging your sword with no thoughts about stuff around you, but.
Instead of nerfing it this hard, I can suggest a few things that would fit both our needs and make them actually useful again.
Bombers Suggest 1: Bombers aren’t quite fast and are easy to shoot down, especially if they have 5 bomb bays because it would require them to be big. What I’d suggest is to make them even slower to fit your needs of running away and also to sink them more easy.
Bomber Suggest 2: Bombers go from having a max bomb capacity of 5 to 4 to reduce chances of 1 tapping.
General / Cannon Suggest 1: Make a certain type of blocks be defended from shells to work as a defence block from bombers and cannons or so, for this there would have to be a set limitation on how many blocks or how many blocks there needs to be between these blocks or something like it.
General / Cannon Suggest 2: Make cannon projectiles shoot slower to make it easier for infantry to evade the attacks, this idea can also be applied for bomb bays, imo not missiles tho since they’re used to shoot fighters and such and need their speed to be able to compete.
Please give your thoughts in the thread on how we can fix this issue cause me personally, I love air to air combat it’s one of the good parts of ccnet for me, and it bums me out how people die and cope about it and gets the entire idea of air to air combat removed.
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