This game is extraordinarily over-grindy and demanding
Firstly, the following post is meant to be an extended game review for the purpose of improving the game. It is not intended to be “toxic” or offensive.
When you make the questionable decision to enter the server IP and join it for the first time, you’re thrust into a world with years of history, active wars, shifting alliances, and businesses. You think that “this is the server you’ve been looking for forever” (quoting myself when I first joined). What you don’t realize yet is that achieving quite literally anything takes weeks (at best) to achieve. If you actually want to get involved in the “nations” part of “nations”, you can forget about the real world because you will be grinding non-stop until the day you either quit or you’re banned for 3 months.
Let me put this into perspective. I “quit” CCNet twice. The first time was when I realized all my time and effort was for nothing within my barren snowy town/nation in the far NE corner of the map (this was before I eventually rejoined and moved to America). The second time was when I decided that I would “retire” half a year ago now (I would say "retire" is the right word given everything I state here). I only play from time-to-time solely to farm and fight on occasion when I'm bored. In June, a game I had been waiting for released so I bought it and played it. In about a month, I managed to beat the storyline, grind for resources my guild needed, max out my gear, and help max out my guild members’ gear. All this took about 140 hours of game play. For CCNet, you can’t get anything done in 140 hours because every single aspect of this game requires a massive amount of grinding.
Want to make regen food? Well, you need to afk grind eggs and cherrys while you occasionally check on the game to collect. Then, you need to transfer all the materials right next to the machines and gradually load them up, running back and forth a million times.
Want to be a peaceful town with cool builds and plenty of space? Well, you need to design everything, terraform, grind money in a terrible economy, recruit players (most of whom will likely never play again), and find a way to avoid occupation. This process could take weeks or even months depending on the size of the project.
Want to make a decent amount of money at a reasonable pace? Well, too bad, every item is sold for extremely cheap and not a single item is in high-demand. So, the most reliable method is silver farming but silver keeps getting nerfed so, each half-decent grinding session takes all day, multiple days, with very little break to get the amount you require. I don’t think you understand how excruciating and annoying this process is.
Want to have a decent fort? It takes a few days to design a massive and/or involved structure, of which you need at least two of them (one for the movecraft as well as designing the movecraft inside). You then gotta terraform and grind for the resources you need to construct them. Then you need to grind the money you need to print, which also is a grinding process because the server economy is extremely bad (unless you somehow got away with duping (unless you have no life, how in the world do you, personally, have a million currency in a nation which also has several millions in circulation. Just seems rather suspicious to me)). After you print, you’re still not finished. You need to fill the structure (for weeks) because printing it already filled could cost hundreds of thousands more than it already costs and, therefore, take much longer to grind toward. Once you have the buildings and the bunker, you need to grind pots, weapons, ammo, additional mats, shells, ammo for your movecraft, fuel for your movecraft, fuel for a bunch of machines, all the machines you’ll need for a fort, ender pearls, regen food (see the regen food paragraph)- of course, all of these SF things also have a rather grindy process EACH. You also need an army to protect it which, again, an annoying process to acquire. We’re talking months of work in exchange for 48 hours of fighting.
That brings me to the next point being sieges. If you’re attacked, due to how this system is structured, your entire life needs to be rescheduled and revolve around CCNet so that you don’t lose said months of work. It’s a similar point when pursuing an offensive siege but at least in that case, you can plan accordingly since you know in advance when the fight is going to be.
Don’t even get me started on everything you could potentially lose (without reimbursement) after a wrongful ban and/or unnecessarily long ban given the alleged wrong committed.
In conclusion, to “be good” at CCNet, no matter what path you choose to go down requires you to basically have no life outside of Minecraft, which makes it very difficult to continue playing the older you get (unless you’re a bum). I would like to get out of “retirement”- I like the concept of Nations but it’s simply not possible for me to put that much time and energy into something so over-grindy like I did in the past.
So, what do I suggest: a significant reduction in the overall processes of this game, not just for me but, again, when comparing this game to others, the 'grinding-gap' is astronomical (pun intended)