The economy in nations is in a bad place, this server is quite literally on the edge of:
-Sit at a grinder and farm for XP
-Farm for diamonds from mcmmo
-Use cash and XP to make sets and brews
- Go to War
Making it where people can yeet their stuff onto a global market after grinding just makes it even more close to that
You know who has voted for this economy? The people who want this economy are people who are here to fight in pvp wars, log off, maybe come on for an hour or 2 a week to buy or make gear, and log off till the next fight, These people:
"only thing i enjoy doing is wars ngl bro"
"Sorry I only come on for wars now"
"Sorry I couldnt make the vibe event, war prep"
"i dont even play rn really, except wars"
. All you need is a few spawners and you're set for XP, blaze rods (fuel), rotten flesh (fuel / food), bones (bonemeal) and string for life. Molten + felling was the final nail in the coffin for the fuel market, One person can farm enough fuel for a whole nation in a few minutes with spruce saplings and bone meal which they get from a spawner. If 2 grinders couldnt supply a whole nation they'd set up industries to get those resources locally and GIVE THEIR CITIZENS STUFF TO DO THAT GETS EM CASH. God forbid we have a system where a nations economy is actually related to their citizen's contributions.
"Ok but it's more convenient and it frees up time" Convinience is nice, but it is also a tool of economy. You remove that tool from the equation, any local economy (which yes, is a playstyle that compliments national play and general worldbuilding) dies, as the market is made abundant for every single rare item.... the only barrier being cash printed using energy you get from sitting at spawners.... You have basically gone : "Convinience is more important than reasons for national & regional economies to develop in interesting ways"
-Trade deals between nations : Dead
-Trade deals locally to ensure other areas of the nation community get what they need : Dead
-Industries used to help production of other industries (Producing gravel, extracting oil) : 90% dead
-Reason for people to meet up in towns and work together: Dead, go to AH
-Reason to integrate people into the nation economy: Dead, go to AH and use spawners
The pursuit of "convinience" has left Nations in a economy with literally 0 need to interact with anyone. Boring, uninspired, and tbh factions server mentality. Admins, please change this.