Click here to read the previous dev blog (#7) - Border Raids and Naval Battles
This is a very short dev blog that showcases a CampaignWar feature that I find quite cool and believe will assist the command and control element of battles: commander mode. This gives a player designated as a "commander" the ability to observe the battlefield of a provincial attack from a birds-eye view, like so:
I can move between the chunks by tapping WASD. Notice how the chunks are coloured green. This indicates that they are friendly - enemies do not control them. Enemy-controlled chunks are coloured red, while chunks that are under attack by allies and enemies are coloured lime and pink respectively.
In commander mode, all players will appear to glow for me. This makes it easier for me to distinguish between allies (who glow green) and enemies (who glow red).
I can also highlight blocks for friendly players by left-clicking them. This spawns a temporary, fake beacon that only they can see, and sends them a notification alerting them of this fact.
It is probable that entering commander mode will be restricted to certain locations, e.g. FOBs and Barracks buildings.
Of course, I am passive while in commander mode. I cannot use it to attack others, nor enter it while in combat. I also can't use it to travel or breach defenses. In this respect, it is not dissimilar to Movecraft periscopes.
Let me know in the replies if you have any suggestions or comments about this feature!
Last edited: 12 days ago x 2